AGE OF ALCHEMY

The Skills of Alchemy War with Sorcerery

An Alchemist forges a magical rune with his knowledge of alchemy

Age of Alchemy is an online text based multiplayer game. The land is populated by real people who have chosen to take part in the war between two races: the Alchemists and the Sorcerers. The Alchemists practice the arts of Alchemy in the hope that they can protect their home land from the invading powers of Sorcery, who travelled across the western ocean many decades before. With them, came the dark arts of Sorcery and Demonology. Why they came to the peaceful isles no-one knows, but now the lands are torn asunder, demons roam at night, pillaging the outlying villages. During the day the Alchemists prepare for the following night by creating runes, mixing potions and charging their magical items. They use their alchemy to fortify for the attacks which come every night and to repair damage from the previous night's battle. Each player who chooses to follow the path of Alchemy will receive the following skills: Alchemy, Rune Lore, Forging and potions. Alchemy is split into two main sub abilities: the charging of items with magical spells and the use of the powerful Lorestaff and Lorerobes. Rune Lore is concerned with the alchemy of turning silver into magical runes (shown in the picture above). They have various defensive and offensive effects. Forging is concerned with forging weapons and instilling those weapons withy the powers of alchemy.

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Those who join Age of Alchemy and choose the darker path will receive the skills of Evocation, Demonology, Charming and Stealth. Evocation is concerned with the manipulation of spirits to do the Sorcerer's bidding.Demonology/Demons is the commanding of the demon plane, summoning them up as an entourage. The demons will attack their master's enemy in exchange for the blood of their victims. Stealth is a skill focussed on moving about the land stealthily, especially at night. It also has many offensive abilities, such as the use of poisoned knives.

Caught between these two powers are the Animists. Many say they can trace their roots back to early Pagans and many of their skills centre around Witchcraft. They are the peaceful folk of the land.

Alchemy and Sorcery History

The continent of Age of Alchemy is split up between two main cities. There is the dark city of Karkaroth, which lies just south of the northern mountains on the northern tip of the continent. This is where the arts of Sorcery were first practiced. The eerie dark streets speak of this and the city only comes alive at night. During the day, even when the sun is out, the streets of the city still feel gloomy.

The southern city of Carnac, city of Light, is where the Alchemists reside. Its white stone walls sparkle against the backdrop of the ocean to the east. Here, Alchemy was first discovered by Kologon who founded the Alchemists Guild in Carnac.

© 2005 Age of Alchemy Inc | Guild Skills under perpetual licence from Avalon